MSc 3D reconstruction
During the final months of my master (Computer Graphics, Vision and Imaging at UCL), I tried to design algorithms reconstructing outdoor scenes using just regular images as input. This is a well-understood problem with various existing solutions, but none of them work in more challenging (real-world) situations with scenes containing much reflection or areas without clear texture.
The main idea behind the algorithm developed is to use visibility clues (both visible and invisible) from well-textured nearby objects, allowing reconstruction of very challenging foreground objects. The algorithm developed reconstructed reasonable 3d models (in voxel space), where state-of-the-art algorithms often gave rubbish.
You can download my thesis here (PDF).
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